Walt Kneeland (firstname.lastname@example.org
Denton J. Tipton
The trouble with 2-issue minis is that there's gotta be more going on than just what you'd have in a quick one-shot; and being two issues is a whole different thing than a double-sized one-shot...to me, at least. All the more here, as the characters are new to me, and I think actually new characters, period: barely begin to get to know what they're about and the story's over with.
After the setup stuff in the first issue, this picks up with our elven friend and dwarf facing a city of madness, one of the Old Ones having appeared in the sky and causing all this trouble. The two figure out a way they might be able to stop this giant threat from destroying everything they know, which leads to them kidnapping a bunch of wizards and putting them to work on the plan. And though things don't go quite as smoothly as they'd hope, there is a quick conclusion, and they're left to bicker like some odd couple.
I love the concept: IDW
has the license to a number of different properties, so have some multi-dimensional crisis, and it can affect all these different planes, which means that without
crossing the characters themselves
over with each other, it can still be one big story that involves all