The hacker community is acting ridiculous too.
I never am able to figure out why so many millions of dollars and thousands of man-hours are spent trying to stop the inevitable. Has there ever been a case of a company beating the tidal wave of hackers? Conversely, has there ever been a huge company unwilling to defend one of its major investments? If there was a perfect security system out there then security updates would be a thing of the past. Let's either agree on this or agree that you have a lot of reading to do.
That might have been a poor choice of words. Hmmm.
Reading about everything that has happened since then has done a number of things (in addition to giving me a throbbing headache). Attempting to rationalize vitriol against Sony is never that hard to do, but in this case reading about this rationalization has been particularly amusing. Whatever you believe for why Sony included this now defunct feature, I fail to understand why removing this feature became the impetus for the onslaught on the console. Am I really supposed to believe that there was no reason to hack the system until this magical feature was removed? Nobody wanted to play with the guts of the console? Nobody wanted access to the whole system before 2010? REALLY? Sony isn't slinging the only BS methinks.
The hackers, as you should expect, have been successful even so far as figuring out a way to digitally sign anything they desire to run on the console. Once the entire community got into an uproar the attack was full on. Enabling a better homebrew scene is one of the laudable goals of this overall endeavor. Funny images from Revenge of the Nerds aside, Sony fire the shot that started the war. Not soon after their console's gaping security hole was fully exposed for the world to see. Thus proving, once again, that there is always a way to break past electronic security.
The central issue, the way I see it, is about what you can do with the console after you buy it. The companies that produce these consoles want you to use the software they give you to run their machine. While many consumers only ever wish to use it as prescribed this there will always be people that want complete access to the system to do as they wish. Both are right in their beliefs... and both are wrong.
Ever since consoles started coming with hard drives, a BIOS, and everything else that basically makes it a miniature PC they were providing people a cheap alternative to buying a PC. Putting a free operating system on the device and getting drivers to interface with everything inside the box is a very popular goal. What amazes me is that Sony, like other technical companies, believes they can stop people from doing this. Those breaking down the barriers think they should be able to do this while still being able to log into the PSN and play games online. And here I thought greed was bad?
And yes, I know, Sony is evil for trying to stop you. Now let's all turn a blind eye to Apple for constantly patching their mobile devices to stop the jailbreaking.
Think about how far back console hacking goes. Everyone's favorite failed console, the Dreamcast, suffered from heavy piracy. The PlayStation 2 had a hard drive opened the back door nice and wide for the piracy truck to drive on through. Pretty much every console since has had an issue since. Nintendo even tried to stem the tide with their Gamecube and the smaller discs. We all saw how well that went.
Once consoles started having more standard operating systems, BIOS', expansion slots, and anything else that slowly turned them into a PC the game was basically over. It is also true that the Internet has been a boon to those who wish to manipulate the boards of their consoles to do their bidding. Yeah, okay, the Internet makes pirating easier. I cracked the case wide open for you.
You know - like a hacker.
Nintendo, Sony, and Microsoft all have an interesting time ahead of them. They all will do anything they can to keep people from taking over their consoles. They want to keep hackers out. The thing these executives miss is that just like music, movies, books, or any other form of digital media is going to have a piracy issue - big or small. Figuring out where the appropriate place to draw the line still appears to be a mystery. Burning wads of cash, man hours, and calories trying to take the hard line of keeping everybody out and suing those that figure out how to break in appears to be the current modus operandi.
How about this as a start - we'll do whatever we want with these systems (we bought them) and we'll forfeit the right to have access to your online network and marketplace. The network is your service. The hardware is ours. Having one's cake and eating it too - both sides are guilty. Once we admit this fact to ourselves I believe there will be a lot less angst floating around and we can get back to our original contract - they'll make the games and we'll play them.





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